Albion Online Guide: Fake attacks from tents solution
Before I start I wanna point out that I'm using the Rest in pieces guild as an example for this but they are not the only guild doing this exploit. No hate on RiP as they are a fine group of people n stuff.
Did you win a territory and don't want to be attacked? Too scared to put your gear on the line to hold a territory?
Well here's a simple trick most bad guilds are doing. Create a fake guild, give it some Albion Online Silver and have it attack your territory from a war tent, then profit by being un-attackable for 24hours! YAY.
Seriously though, this exploit needs to be fixed and can be done so very easily.
As you can see here the guild RiP is blocking any potential attacks from warchests by using their dummy guild "Onion Knights"
Yes, I know it's their fake guild because
1. Their leadership told me (back before we were at war)
2. If you try to attack the naked onion knight member that logs on at the wartent right at the moment it opens. 6 RiP members will show up to stop you from stopping him.
My guild wants the city but first we need to get through Jackdaw bend, which is fine. It's gone from RiP to RudeHouse back to RiP territory and that's cool but what sucks is if we miss the warchest timer by 30seconds we are foced to wait 24 hrs before we can try to attack again.
Guilds can do this for all territories they have near wartents to allow only neighboring territories to attack.
Solutions:
1.Force a guild to have X amount of fame in order to launch an attack, so that a fake guild needs atleast SOME investment.
2.Wartent cooldown timers: I actually hate this idea but feel like it might be necessary to help fight this exploit. If you attack "territory A" from a wartent and lose, you cannot use that tent vs that territory again for 24-48hrs.
Like I said this would suck because it prevents you from sieging a territory and beating them in the long game. Starving them of resources and Albion Online Silver but it would also cut the effectiveness of the exploit in half.Or atleast lock them for X time if they send 0 players.
There are still tonnes of ways to get around this but atleast make the exploiters work abit.
As you can see the wartents are both Onion Knights (the fake guild that wont even show up) meaning the only guilds that can attack are the neighboring territory owners.

Dec
Albion Online Silver unnecessarily high?
A fix to that could be forcing the player to always buy at-least 1silver per of the stack at a time. So maby you will be getting 2-5 of the resource for your 1 Albion Online silver instead of 1.

Aug
To my understanding albion online pay to win(P2W) works like this
The rest of the market will be completely unaffected. Because the albion gold in itself has absolutely no value ingame.

Mar
Albion Online Resource Exchange System
The resource sink occurs at the quantity Max which would be given to each resource. Lets as an example say the Max quantity is 5,000. A player would begin selling resources until the price drops to 1s per resource sold

Aug
I suggested that instead of making albion gear able to be looted
Think of a match making system where you could either queue as a group or as a solo. Your matched against another team w/ people based upon a mean-average of items totals (So you're not queuing as a T4.2 going against T6.3s)

Apr
Albion Online Faction PvP
The Faction system in the game now is pretty much non-existent to every player in Albion Online right now because it is not fun.

Jun
The albion online guild management tools needs to be improved significantly
you can just cancel an order on the auction to store items so why not have a guild bank and eliminate the auction house storage and use the auction house for finished products or in extreme cases surplus resources.