Albion online is only a multiplayer game
Here's a summary of this whole post in case if you thing this whole thing is too long: Albion online lacks a personality. The game is bare bones for the hours of walking I've done and it needs more detail to promote its world building and lore presentation. The game needs more "umph" in its diversity and world building. This game reminds me of a game without a single player campaign that has only multiplayer PvP. Bleeccgkhhh! In a nutshell, it's not the game that you're interacting with, but the players outside of the game instead. Sure the game bridges the gap between your person to person interaction, but it's like the game barely exists if you know what I mean.
And here's a list of basically everything I mentioned in the long post I wrote below to fix what I've mentioned. Note that this is still a beta, and I do know some of these things are coming soon anyways:
-interesting/ specific item drops that are not exclusively crafting material that are memorable (example: "OMFG I GOT A DRAGON KITE SHIELD <insert other rare legendary drop here>)
-This game has many continents right? Vary them up, making them all known for something! The game right now seems like it has North America present in every single country. Have some varying zones with different weather! Remember starting out at Lumbridge, then traveling all the way to Camelot, then Mortynia? How about Stormwind and Orgrimar? We need that diversity. (Zones in Albion don't count)
-NPC's with personality that give out quests and stuff
-"examine" feature. Add some funny descriptions or puns in some items, right?
-More diversity in items in general. All we have are weapons, food, and armor that are obtained in a straight path. There needs to be more diversity to obtain them too!
-Quests that promote the game's lore
-Small things, like enter able buildings that spawn random citizen npc's or food in them for world building purposes
-Events like NPC's guarding a city from monsters to complement how untamed Albion online is
-basically, random small things that are fun and memorable to the player in the future
-small events/ ANYTHING to fill the void in the long hours of trekking you will do throughout the land
-cites that actually differ from each other that over various different things, complementing exploration
-religions people worship that add depth to the story and add variation
-basically anything that makes the game more memorable than what it already is (which is not that memorable)
+random idea, how about a mechanic so absurd that players in Albion online will make memes out of it!
-more to come!
Real post Starts Here!
A better word for "soul" could be "personality".
I'm not going to lie, I racked up 5 days of total play time. The game play of this game was super intriguing, and the guild I was in was amazing! However, that's just it. The game play mechanics and guild events were all that made this game.
I quit playing the alpha because I felt nihilistic. If all my progress was going to be wiped, then I might as well not waste any more time on the game since I acquired all the necessary knowledge of the game when it releases. This was a month ago.
That's where the problem lies in my opinion. Looking back when I actually played it, I can't recall any "memorable" moments from the game. It's been a while since I posted on this forum, but this fact adds on to what I'm taking about.
The game lacks a personality. There are no memorable npc's, small and fun moments that make you excited, or anything to imprint in your mind to say "you know, Albion Online was a great game back then." The game is bare bones when it comes to world building. An example to compare this game to is Runescape. Runescape had some compelling characters will dialogue and personality, quests that were actually pretty cool, that one area with those dark mages near the huge city of varrock that wreck newcomers, maybe even those steaks that spawn in the barbarian village city hall people take to sell, maybe those entertaining minigames like castlewars? Some of those little things present a story in the Runescape lore as well, providing an interactive experience between you and the game.
Albion online lacks all of that. Adding some memorable story driven quest npc's, make buildings in the middle of nowhere in the barren Albion online landscape enter-able and have npc's or pie spawn in them, add anything that's remotely interesting to spice the hours of walking that exists in this game. How about add Gods people worship like Saradomin, Zamorak, Bandos, Armyadyl, etc in Runescape? Of course, this game is in alpha right now, and the gameplay is solid. There is a recent discussion about how games without a campaign these days have a dying following compared to the ones that do. If you look at it, Albion online is only a multiplayer game, with no quests or anything to reinforce the game's lore or anything.
There should be NPC guards trying to defend the cities from monsters outside, cities all looking very different and offering different quests which promotes traveling, ANYTHING that gives this game a sense of personality that is not player driven. I made a post talking about how the environment should also be interact able for combat here, as it complements user interaction: The environment should be more useful in Albion Online
Of course, I've played Runescape a lot back in my day, so this post is very biased and opinionated. I'm only saying all of these to improve the state of Albion online's world building. A book for Albion Online's lore is coming out, which sounds great. Now lets add some quests and many other things to extend that book's lore and many other great little things that will make Albion online standout as memorable. Best of luck when the game launches, because I'm probably going to play the crap out of it when it does!
(I played MMO's like World of Warcraft, D&D, AQ online, Firefall, etc in the past too and they made more memories that what half of what Albion online can offer. That was because of voice overs, music, etc. Just adding this to broaden up my perspective for no reason)
Mind all the edits. This post is a catharsis or an idea explosion rant of some sorts. I want Albion Online to be the best game possible so it's all for the best!
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Runescape and Albion Online actually have similar leveling systems
Albion Online is similar to Runescape in the ways you seem to like Runescape. You can do whatever you want in Albion Online
Nothing i suggested is a total overhaul or rework to the core ideas of albions
albion would be a much better game if all the cooldowns were between 1-20 seconds. people want to use multiple skills and have there skill as a player shown.