Albion Online must be rewarding enough vs time invested
SI plans to offer more structured PvP in upcoming content patches, which may offer the PvP many people seek. The supposed yellow zone alternative to the full loot zones, is not setup correctly, since PvP is punished with the lose of all reputation, and because all those starting zones are clustered in big chunks, which limits movement.
However, once you have structured PvP in certain locations, the chance is high that you then are forced to go there when you want fast easy, less punishable PvP. This can only work in a big game world when you have a zone layout which is more diverse, instead of cluster structures (only green,red, yellow or black zones put together) which leaves only few options.
Game must be rewarding enough vs time invested. If you have to walk 1 hour to have a 3 minutes PvP encounter where you are left with the only choice to run and hide, is not rewarding. Or if your only choice is to organize a big group each time you want to engage in PvP, or to successfully counter ganks.
If the entire world map has green/yellow/red/black zones evenly distributed, the chance of getting ganked becomes much less so, population would more easily spread. There would still be the gankers, but because people could spread faster, instead of sticking to the same cities, big groups would as well be more evenly distributed throughout the map. And you could still have harder to reach regions, but they should not be that exclusive, there could be other incentives.
An interesting addition would be zones which are only partially open for full loot PvP, similar to the unrestricted zones, which must be crossed to reach certain harder to reach areas. Those unrestricted parts then would be the focal points for PvP and ganking. Additional you could have battlefield themed zones which could be setup for structured full loot and no loot group PvP (you only can enter with a group of 5, or 10, or 20). Unrestricted regions could be placed in almost all zones actually, areas with more resources and to encourage PvP elsewhere.
When you then add a location in these zones to access your guild battle chest, and have respawns setup there, you can offer around the clock PvP.
I hope Albion Online will establish a really great success and a new game genre
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Some suggestions about Albion Online
I love the use of minimal fast travel. It forces exploration and allows us to truly enjoy the world as we travel on foot and it reminds me of EVE Online in that regard but I'd like to suggest maybe adding a speed boost when travelling directly on a road.
To become a Top Gatherer in Albion Online after doing 2 things
I adore pvp that requires skill and strategy and if I could get fame towards weapons and armor solely from killing players I would.
Albion Online Guild vs Guild System
Albion Online looking in reworking our Guild vs Guild territory fight system.
Just a wild albion idea
They'll be just another tool to perpetuate huge alliances dominance over the black zone, as they won't ever lose it