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Albion Online Of Progression and Learning Points

In the Albion Online Alpha, the system worked in a way that for unlocking a new tier in the destiny board, players lost some of their accumulated learning points. So far, so clear cut. The problem with that was that if somebody progressed really fast through the game, they could run out of learning points altogether and effectively run into a roadblock where they couldn't unlock new tiers or levels for some time.

 

Albion Online Of Progression and  Learning Points

 

With the Summer Alpha, we introduced the concept of learnings points to players‘ destiny boards. The intention was to create more of a level playing field that would allow players who are not able to invest many hours every day to Albion Online to still somewhat keep up with those of you (great heroes!) who manage to dedicate a lot more time to the game.

Many users weren't happy with the way Albion Online's learning point system was working during the Alpha in summer. We agree with your valuable feedback as it was never the idea to create an artificial roadblock to player progression and decided to change the concept for the Closed Beta.


The main goal was to remove the risk that learning points act as a roadblock and that you can keep progressing, even if you run out of them. For that to be possible, we reworked the idea behind the system. Instead of being a mandatory requirement, learning points now work as a bonus to acquire skills faster.

Since learning points are not mandatory to unlock a new skill anymore, this change, on its own, would have sped up progression through the skills by an unhealthy degree. To counter this, we have decided to increase the fame needed to unlock a new tier. This will allow the hardcore players to keep progressing – but not at a pace that they extremely outlevel an average player.

So, if you are for example leveling swords and have earned a certain amount of fame needed to reach the next level, you can decide to spend x learning points to instantly unlock the next level. This should help close the gap between regular and hardcore players, as they receive the same amount of learning points. At the same time, hardcore players will still be able to progress even if they ran out of learning points.
 

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AlbionMall thoughts on Albion Online

I am stating this right now so people know I did not get to experience the last beta. With that said though I am a veteran in the mmo game genre.

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Albion is in a unique situation since there is a gear ceiling determined by tiers

By this what I mean is that the fundamental game mechanics were designed to be so complex that it could take a player hours to figure out how much each skill in an individual weapon tree could potentially do for damage

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Other weakly designed MMORPGs are almost impossible to happen in Albion

I tried albion online (not to its fullest) in the last beta release, and then I quit. Simply because I got bored from grinding and found that the game is somehow brain-dead.

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Nothing i suggested is a total overhaul or rework to the core ideas of albions

albion would be a much better game if all the cooldowns were between 1-20 seconds. people want to use multiple skills and have there skill as a player shown.

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I suggested that instead of making albion gear able to be looted

Think of a match making system where you could either queue as a group or as a solo. Your matched against another team w/ people based upon a mean-average of items totals (So you're not queuing as a T4.2 going against T6.3s)

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