Albion Online Update Dec 16th (Destiny Board rework) - Changelog
Destiny Board Rework
Re-Worked Destiny Board fame requirements and fame gained from actions. Progression beyond T4 should now be significantly easier. Also reworked the structure of the gathering and refining trees. Any fame gained towards your achievements will be converted into the new system.
Mob Fame Rework
Mob fame no longer depends on how long mobs were alive. Mobs now always give the same fame based on their type.
Improved Hellgate Rewards
Mobs in Hellgates now yield significantly more fame than regular mobs (4x for red / 2x for yellow).
Mobs in Hellgates now drop significantly more Albion Online Silver (+66%).
Improved Treasure Chest Rewards
Relic lockers now drop between 37,500 and 52,500 silver. They also drop T4 gems.
Relic chests now drop between 180,000 and 270,000 silver. They also drop T5 gems.
Relic coffers now drop between 900,000 and 1,500,000 silver. They also drop T6 gems.
Adjusted Spawn Rates
Set the spawn rate of T5 mobs and resources to 300%
Set the spawn rate of T6 mobs and resources to 300%
Set the spawn rate of T7+ mobs and resources to 200%
Fast Travel Costs Rework
Significantly increased fast travel cost by increasing the baggage fees to 20% of item value (was 5%).
Increase cost factor of travelling through yellow and red zones even further.
Small changes to button labels in Albion Online gold market to differentiate between Albion Online gold buying and Albion Online gold trading (English only until the next major update in January).
Spawn protection buffs now make you immune to stacked up buffs & debuffs to prevent exploits.
Significantly reduced refining times (up to 90%).
When building, repairing or upgrading buildings you can now install up to 30 resources per click.
Improved the description texts of farming and crafting achievements.
Reduced Transmutation times by 90%.
Damage Reduced by 7%
Range: 9m -> 8m
Area of Decay:
Tick interval 1s -> 1.5s
Lowered the duration of the sleep by 20%
Made mounted targets immune to the effects of the sleep
Targets become immune to Knockout for 20 seconds after being knocked out.
Knockback doesn't ignore CC Resist anymore.
Added missing alcohol recipes to high tier alchemist buildings
Fixed the connections for the Siege Camp in "Weedriver". You can now use it to attack adjacent territories.
Fixed mouse wheel scrolling in alliance menu being reversed
Fixed butcher buildings not being upgradeable beyond T5
Fixed T6 guildhalls not being unlockable on destiny board
Fixed all Level 2/3 weapons not allowing you to use T5+ weapons of the appropriate base type to unlock them
Removed invisible collision prefabs on Guild Island Upgrade 4, so they dont block player movement anymore
Fixed a problem with the market place search field which would cause the client to log out
Fixed the Rejuvenating Mushroom spell on nature staff also healing enemy targets
Fixed an technical issue with island instances not shutting down properly
Fixed a visual issue with projectile orientation
Fixed cast range of Vile Curse (should now be 8m)
Fixed hotkey settings getting lost on restart if you tried to assign a key already in use
Fixed the time for scheduled battles in a territory being displayed incorrectly on world map
Fixed the Healing Beam, it can now be cast by multiple sources on one target.
Stacks of items no longer give PvP kill Fame.
The new Albion Online Learning Points system feels utterly pay-to-win to me
I bet that the best thing to do its to eliminate the lp system, and make premium just to get more exp, albion online silver, or be able to buy cosmetic things with albion gold only avaible for premium users.
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I Wonder what type of Albion Online you are trying to make here
This could be achieved by flattening out the gear disparity in pvp.There is no skill required in the style of pvp that exists on Albion, when the gear makes so much difference.
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