Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Albion PvE focused Guilds may be forced in to GvGs in order to control some territory

I feel that removing the ability for Guilds to ally would greatly benefit the game. So too would limiting Guild size/membership limit to say 100 players. I personally believe that if Alliances were removed for the next Beta test it would improve the competitive integrity of the Guild system. By dividing the players up in to a smaller but still numerous groups (Guilds) it would mean there would be more Guilds fighting for the territories available. It would benefit both the "hardcore" players and the "casual" player base. With Guilds unable to ally together Guilds wouldn't be able to group together to form an unstoppable massive force such as an alliances with many hundreds of players and own most of the map. A hardcore and skillful Guild will still do extremely well against lesser Guilds and the casual guilds/players won't be automatically at a disadvantage when coming up against larger numbers.

More Guilds would force more combat between more players as a whole across the whole game. More people/guilds fighting for the same amount of land will amount to more confrontations and more action! Which I am sure we would all love to see. It would also encourage more better recruitment tactics and methods for there would be more Guilds battling for more players and hoping to recruit the best.

 

I suppose for point 1, PvE focused Guilds may be forced in to GvGs in order to control some territory. Yellow Zone and maybe even Red Zones shouldnt be too difficult if they focus on it. A Guild probably shouldn't be full of non combatants but if they are then I guess not owning land is a consequence for going down that road. PvE and Crafting Guilds can still operate out of Guild Islands and cities pretty effectively. No Alliances shouldnt hinder them at all really.

 

In regards to point 2 I think that a limit of 100 is more than enough for a guild to be effective and allow many of them to play together.

 

True but removing the alliance system puts the responsibilities on to the players and the guilds. Isn't this what a sandbox style game should be like? It would greatly reduce the 2 unofficially allied guilds combat prowess in the field however they still can be very effective. It just prevents them from being too over powering and brings a consequence to having large numbers as it would be harder to communicate and maneuver and "friendly fire" would bring some sort of balance to zerging.

 

I am now beginning to see the flaws in my OP. These are some great points and really counter what I was saying. I am now beginning to agree with Korn in respect to the only way to prevent Zerging and Mega-All-Powerful alliances is through the game mechanics itself such as Focus Fire Prevention and other Anti zerging algorithms.

 

I was just trying to in some way come up with an idea to improve the competitive aspect of the game. I still think there should be a mechanic in the game that limits how much territory a guild and alliance can hold to prevent them conquering too much and allow for more Guilds to fight over available territory.

Related News
30
May

My biggest gripe right now with the Albion Online is PVE

My biggest gripe right now with the game is PVE, but that video they just put out showing some of the new mobs and boss mechanics has me a lot more excited for the changes they are going to make.

18
Apr

About Albion Online PVP and PVE Combat

People need to get over being butt hurt about losing items. If there is no risk of loss, the pvp would be boring and dull.

05
Aug

AlbionMall opinion regarding the issues of Albion Online final beta by some players

actually when I noticed they removed to option to fast travel with items I was pretty happy. now people actually gotta use their transport ox and walk from town to town to make their trades.

17
Mar

AlbionMall adaptive design revision, the user experience better

In order to deal with more and more mobile phone users, we recently completed adaptive website revision, now you can use any equipment (computer, tablet, mobile phone, computer and so on) to visit our website, we make you more convenient shopping in order to design a new process, hope to get your approval, if you find any problems please tell I, I will try to repair the end, here we introduce our website, it is very exciting.

11
Jan

Albion Online 2017 Idea -Want a little picture icon on the map of where the resources are specifically

More specifically I mean I want a little picture icon on the map of where the resources are specifically, not just what type can be found in what zone. Apparently people have hacks that show this already that I have heard of.

29
Mar

ALBIONMALL| All Albion Online Service Product Introduction

Albion Gold and silver are can be traded between players in the Albion online, ALBIONMALL sell albion silver, and give your silver face to face, the transaction is complete you will immediately get albion online silver, we prepared a lot of stock, can be almost without waiting for delivery.

Comment
Leave A Reply

Albionmall Top News

01
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

07
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!