I don't quite understand this about the Albion Online
You touched on some good points I have been wondering about with the cooldown times. I am also wondering about flagging. I do a lot of crafting/gathering, so my warrior side, while not exactly weak, is not leveled up like crazy. This makes me nervous about getting into PvP because I feel too vulnerable, even though I play the game a lot. I fight all the time (PvE) to level up, but I am no match for a lot of players, and certainly not multiple ones. I don't quite understand this about the game, and I would be curious to know your thoughts.
It seems odd to me that someone looking to kill players who are not looking for a fight (but the game mechanics have driven them into PvP zones), can go into said zones as "friendly," see another player, change their flag and attack them with no cooldown. If the crafter player gets knocked off their animal, they have the cooldown time and are even more defenseless. I could be mistaken in this, so correct me if I am wrong, but the times I have been attacked by a player posing as friendly, it appeared that they (on foot) were able to change their flag and attack instantly.
This seems strange. Maybe I am not understanding all the ins and outs of PvP- as I have not hunted other players- but when you are the attacker, and not in the defensive position, why should the game give you even more of an advantage? I see many complaints like the OP's that Albion isn't even more in their favor, including gripes that PKs can't see a Friendly count when in PvP zones, but there is a Hostile count. The Hostile count seems useless to me, though, considering how easy it is to change your flag and attack in a heartbeat.
Albion Online Guide: Fake attacks from tents solution
Like I said this would suck because it prevents you from sieging a territory and beating them in the long game. Starving them of resources and Albion Online Silver but it would also cut the effectiveness of the exploit in half.Or atleast lock them for X time if they send 0 players.
Question about equal standing of play albion styles
Due to the high fame and albion silver with little to no equipment required, our hunting group gained so much albion online silver and went so high in weapon/armor progressions
Albion Online Ideas for Gathering Changes and FAQ
For example why are these high fiber concentrations in the desert? Pines in a swamp?
Albion Online timezones issues
So many gvgers in our guild can't do a lot of the times in our location. Probably teams in every guild had to stop gvging or find a new team due to this.
Albion Idea for Guild Vs Guild Warfare
How guild size impacts how you play should be scalable. This means a larger guild just has more of the same thing, not access to more content. This scaling can be introduced in the form of Influence.
Tips for starters? Albion Online
Depends really how many hours a day you playing - if you don't spend whole day on 1 game you don't really need 2 characters there is no way you will run out of learning points this quick