Make the Albion Online they have better
If they had infinite resources and time maybe splitting development efforts in multiple directions would be helpful, but they don't. That's what the purpose of this (already rather long) testing / refactoring / testing again process has been. Citing the long testing history of this game coupled with the fact that many promising suggested changes have yet to see the daylight of a test cycle, I think it would be a bad approach to divide up their time in the manner suggested. I have not seen any evidence that they have the resources to make this approach work. So I was being genuine about that too.
Just because a response is negative or critical doesn't mean it "won't help at all". I think if they were to put the approach proposed here into practice it would be actively harmful to the game's future.
I get a little irritated when I read things like "losing this many players is normal for a beta". Yes, some people don't want to invest a lot of time because of a wipe.
But if we are being honest, people wouldn't want to stop playing if the game was fun. This pattern should not be looked at with such a casual attitude. People quitting in droves isn't a good thing just because it's a beta.
That said I do think they will come back for any significant patches, just like you said, but if the basic "game needs to be more fun for everybody" thing isn't looked at and addressed, they are just going to leave again.
I'm somewhat skeptical that it all gets ignored as I have seen a few changes that appeared to draw inspiration from feedback posts.
That said, I have also heard the frustrations from round table members. If it turns out that the quality of community involvement with the development direction is as poor as you say, and the changes that need to happen to improve the entertainment value of the game don't occur, I imagine I and others will simply find a different game to play. Most are already doing this.
I shouldn't have to directly contact someone for my opinion to be considered. It should be at least one person's job to sort through the feedback. I hope that it is indeed someone's job at present. Of course a lot of posts will be trash or unworkable ideas but it all still needs to get read. If it doesn't, they might as well delete the feedback section.
Albion has the framework to produce a really great game, and it really wouldn't take that many alterations to realize this. It is simply failing in its overall design currently, IMO. I will continue to follow the game passively but in present form it is not what I would consider enjoyable enough to justify the time commitment.

Jun
The albion online guild management tools needs to be improved significantly
you can just cancel an order on the auction to store items so why not have a guild bank and eliminate the auction house storage and use the auction house for finished products or in extreme cases surplus resources.

Jan
New -2 Tier Fame Requirements
Currently the best path to take progression wise is to rush to t4.3, as you are on a t6-7 equivalency while still being able to kill t4 monsters to achieve that gear power.

Aug
Improve my enjoyment of the Albion Online
Sometimes it's the little things that make a big difference. Here are some of the "little things" that would improve my enjoyment of the albion

Dec
Proper character development Albion Online guide
First, accept the fact you can't do everything and you were never supposed to be able to do everything. This is a team oriented game focused around limited resources and player driven local economies

Dec
Mini-albion online map Ideas to Improve Solo/Small Group PvP
Each map is broken into 25 sectors. The server tracks exactly how many flagged and how many unflagged players are in each sector.

Oct
In the albion current beta Learning Points was made too strong
As to Learning Points there is a drastic nerf that is going to be comming to it that will hopefully make the economy better.