Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Opinion about albion online reputation system

The main reason for the flagging system is its signalling power. If you are flagged blue, other blue players know that you cannot attack them without some up-front notice. This allows people to cooperate and not be overly scared of each other even in yellow and red zones.

 

Of course, just reputation, without flagging, has signalling power too. However, we do not think it's enough. Even if you are glorious, if you find the right victim with rare gear, you'd still kill him on sight to take his stuff

For the same reason, we reset reputation to 0 if you flag red. Flagging red means that you are looking for kills, it's essentially "contemplating murder" in real life. If somebody told you he was looking to kill somebody, he'd lose all "reputation" for being a good guy, too

 

The above factors make our system harsher than the "standard" way of doing it that you describe in the OP. Essentially, it strongly encourges players to pick whether they want to be a) a full blown player killer b) a neutral, who can do the occassional opportunistic kill c) a good guy, possibly hunting down PKs

 

Here is the pros and cons:

1) Criminal: Can make a lot of kills. But is also in constant danger as he is perma-red.

2) Neutral/slight criminal: Can make some kills while still being able to flag blue. Is a nice target for criminals, as he can be killed without reputation loss.

3) Good Guy: Can't kill blue players at all, unless he wants to turn neutral. Has best protection from neutrals and criminals as killing him costs a lot of reputation.

 

Now, why do we think we need a "harsher" criminal system? It has to do with the PvP eco-system. Our goal is to have a sustainable balance between blue and red players in the red zones.

 

To achieve that, we essentially need to manage the average risk that a blue players faces. If, for example, red players can kill 5 blue players per hour, this is not sustainable. 1 hour of fun for the red players has been bought with tons of hours of grind destroyed for the 5 blue players, the result being that blue players will stop using the red zones, the result being that PKers do not find victims any more and ultimately quit too -> ecosystem has collapsed, and this effect has destroyed many hardcore PvP games.

 

To balance the system, we need to make sure that the risk vs reward for the red players and the risk vs reward for the blue player in in line with each other.

 

For the red players, this means that on average, he would suffer a little less than one death for each kill. For the blue player, it woulud mean that the benefits of being in the red zone (better resources, etc) somewhat outweigh the risk of being killed. At the moment, I do not think we are there yet.

Related News
18
May

What You Need To Know About Mounts Farming And Islands In Albion Online!

We are very excited about Albion Online and as we have had a huge interest in a number of people looking to buy Albion Online Gold and other goodies from us, we know you are too. Well, today we are looking at mounts, farming, and islands.

21
Dec

Mini-albion online map Ideas to Improve Solo/Small Group PvP

Each map is broken into 25 sectors. The server tracks exactly how many flagged and how many unflagged players are in each sector.

27
Oct

Do Albion Online Arena Battles Need Work?

We think that the Joseph update in Albion Online has brought some awesome content to the game. One that has gotten most of us in the AlbionMall.com office very excited is the Arena Battles.

06
Jan

Albion Online Need some changes

I have a huge experience playing MMOs, Albion Online catches my attention but if the devs don't improve some things and change others, the game will die before his launch. (Look at the population of all cities, every week drops substantially)

26
Jan

Can you be a "jack of all trades?" on Albion Online

I am new to the game... been playing less than a week. Just so you have an idea of where I am at, I am starting to obtain T4 and T5 items.

19
Jun

Albion Online Final Hector Update Is Here

We have talked about the Hector update before and it has always been something that has gotten many of the people in the AlbionMall.com office very excited. There are of course many changes added to the Hector update

Comment
Leave A Reply

Albionmall Top News

22
Aug

albionmall:The Ancients from New World

01
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

07
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.