Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Opinion about albion online reputation system

The main reason for the flagging system is its signalling power. If you are flagged blue, other blue players know that you cannot attack them without some up-front notice. This allows people to cooperate and not be overly scared of each other even in yellow and red zones.

 

Of course, just reputation, without flagging, has signalling power too. However, we do not think it's enough. Even if you are glorious, if you find the right victim with rare gear, you'd still kill him on sight to take his stuff

For the same reason, we reset reputation to 0 if you flag red. Flagging red means that you are looking for kills, it's essentially "contemplating murder" in real life. If somebody told you he was looking to kill somebody, he'd lose all "reputation" for being a good guy, too

 

The above factors make our system harsher than the "standard" way of doing it that you describe in the OP. Essentially, it strongly encourges players to pick whether they want to be a) a full blown player killer b) a neutral, who can do the occassional opportunistic kill c) a good guy, possibly hunting down PKs

 

Here is the pros and cons:

1) Criminal: Can make a lot of kills. But is also in constant danger as he is perma-red.

2) Neutral/slight criminal: Can make some kills while still being able to flag blue. Is a nice target for criminals, as he can be killed without reputation loss.

3) Good Guy: Can't kill blue players at all, unless he wants to turn neutral. Has best protection from neutrals and criminals as killing him costs a lot of reputation.

 

Now, why do we think we need a "harsher" criminal system? It has to do with the PvP eco-system. Our goal is to have a sustainable balance between blue and red players in the red zones.

 

To achieve that, we essentially need to manage the average risk that a blue players faces. If, for example, red players can kill 5 blue players per hour, this is not sustainable. 1 hour of fun for the red players has been bought with tons of hours of grind destroyed for the 5 blue players, the result being that blue players will stop using the red zones, the result being that PKers do not find victims any more and ultimately quit too -> ecosystem has collapsed, and this effect has destroyed many hardcore PvP games.

 

To balance the system, we need to make sure that the risk vs reward for the red players and the risk vs reward for the blue player in in line with each other.

 

For the red players, this means that on average, he would suffer a little less than one death for each kill. For the blue player, it woulud mean that the benefits of being in the red zone (better resources, etc) somewhat outweigh the risk of being killed. At the moment, I do not think we are there yet.

Related News
24
Mar

when will Albion online start the open beta?

We are happy and proud to announce that Albion Online will officially launch this summer, on July 17, 2017

17
Aug

The full loot system is the single biggest defining factor of the Albion Online

Our group, and many others as well, moved up the line of progression described above, to the point where we could effectively 3 man our way through the T5 yellow zone vet dungeon

28
Nov

So Albion claims to have no class system as well

The main difference between Albion Online und UO is now that in Albion Online you donĀ“t have a system in which you can combine that much different aspecs of fighting to give yourself a tactical advantage against someone else with equal gear - and in no way you can "outskill" alone VS more than one player with equal gear.

07
Dec

Other weakly designed MMORPGs are almost impossible to happen in Albion

I tried albion online (not to its fullest) in the last beta release, and then I quit. Simply because I got bored from grinding and found that the game is somehow brain-dead.

09
Nov

Some Questions from a Potential Albion Online Player

There are a few things that worry me in a game where its all player based that seem to not have been responded to enough (in my mind) that would make me not want to play, or possibly not accurately explained enough.

31
Jul

Is It Worth Buying Albion Online Right Now?

Albion Online is a very fun game and we have had a great time playing it, both in beta and now that it is actually released, but we must admit this is a game that is not for the fainthearted.

Comment
Leave A Reply

Albionmall Top News

02
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

08
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!