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Please Fix Albion Online War camps in this new beta test

When I heard there were going to be war camps in this new beta test I was actually pretty excited. Not only can you attack other parts of world to fight GvGs against new opponents but it also gives new guilds a chance to actually gain territory and not have to buy them from existing guilds. If I had know how cancerous and abuseable war camps are I would have never have wanted war camps in the game period...

Core Problems:

 

They don't fufill their purpose as intended. Yes they allow small 30 man guilds to have a fair 5v5 fight with a guild to take territory. However almost all attacks currently are from guilds that have territory. They are meant for small guilds but mostly used by large guilds.

 

The price of use is laughable. 200,000 is so inexpensive that a single player can make that sum in 2 hours of farming mobs or resource gathering. When you divide that up by the 5 participants you can raise enough funds for a GvG in slightly over 20 minutes.

 

Not only can you attack territories but you can force guilds to defend territories to use up their 24 hour GvG timer. An alliance will attack 4 different territories from a siege camp with the intention of only attacking 1 while spreading out the opposing guilds best GvG players.

 

The mechanic is super abuseable not only to attack but to defend. Guilds are now creating alt accounts to start 1 man guilds to attack their territories every time the cool down is off. This is an EXPLOIT that basically allows you to never have to defend and it only costs you less than a million a day for most guilds to do in a day (saves 10 times that in potential gear and territory loss). A good example is KDS has admitted to having alt guilds like Red Roulette and Blue Roulette in a different post where they do this. I'm not trying to flame them as almost EVERY guild does this now. Completely defeats the purpose of war camps and turns it into a guild Albion Online Silver sink

There are a couple possible solutions I've thought of.

 

First when defending from a warcamp your 24 hour cool down should never be reset

Secondly the price of attacking from a war camp needs to be significantly higher. At least 1-2 million. Not as much as to cripple small guilds with a huge sum but enough to prevent guilds from attacking their own territories. Considering the fact guilds need at least 5 million worth of gear to even be competitive in a GvG right now it should be on the higher end

 

While we are at it there should be a 24 or 48 hour timer on being able to fight GvGs if you just joined a guild. This will prevent people from joining/leaving guilds to fight other guilds battles

 

Lastly a guild needs to be at least 5 members in order to place a GvG attack

I'm not sure if this is on your agenda for changes by the 13th but it is definately a important element to the game that is currently being exploited from its original purpose.

 

I'll explain the rational on point 2 a little further because in theory I actually agree with you. It should be extremely inexpensive for a new guild to try and claim terriotory. However In practice though the 200,000 price is more harmful to small guilds and more beneficial to larger guilds.

 

There are two seperate ways war camps aren't working as intended. On one side the purpose is for small guilds to be able to conquer a territory but however almost all war camps are only used by larger guilds to attack other large guilds in order to not lose defender bonuses to territories. I think we both agree this was not the intended mechanic. You suggest that only guilds without territories can attack but this is easy to go around. It is extremely inexpensive to make temporary guilds that can be used to fight for the these territories and hand them over to the main guild. This also won't tackle the even bigger problem of guilds creating alt guilds to "defend" their territories by attacking themselves and not showing up for attacks. Most major guilds have realized this exploit but once ALL guilds realize this then there will be ZERO chance for warcamps be used by small guilds. If SBI doesn't take a stance on this then it is a shout out to all the guilds in Albion that it is intended. If SBI says this is allowed I guarantee you Aegis will have this down like clockwork and it will be impossible for us to be attacked.

 

Since there are so many loopholes to how war camps work and there isn't a good way to make it so exploits in some form can't exist the best possible thing is to try and find ways to deter it from happening. I personally believe it has to come in the form of raising the price.

 

Currently some guilds spend upwards of 3 million just to keep their war camps near them from being used. Now imagine if they had to pay 15-30 million a day. I think they would rather fight the GvGs. On the other side 1-2 million Albion Online Silver is not a lot to ask a guild to pay in the current economy. Fighting for a territory isn't something every guild should to be afford everyday. It's something that has to be worked for. Plus in the current economy you need at least bare minimum of 20 or so 4.3 sets to be able to even compete against pretty much every guild and for some you need 5.3 and 6.3 sets. The amount of gear needed for a GvG is probably 3-15 million worth of AO Silver which makes the 200k cost to attack laughable. The cost of attack should be on par with the Albion Online Silver required.

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