Proper character development Albion Online guide
I have noticed a lot of people complaining about the grind and learning points. "I can'tell do everything I want to as quickly as I want to, change it!" Is a common outcry on the forums, so I decided to break down how to properly focus your goals to fit into the character progression system.
First, accept the fact you can't do everything and you were never supposed to be able to do everything. This is a team oriented game focused around limited resources and player driven local economies. If everyone could do everything the economy wouldn't work. Done crying yet? Good, now let's move on.
Now that we have covered that you aren't superman, let's look at why. This game pulls a lot of influence from UO, and the destiny board is a major part of that. In UO, you could do anything, and got better at it the more you did. Sound familiar? Early on Ultima realized that if every character could do everything the game would break, so they capped the total amount of ability points at 700. Players, in turn, focused their characters to 7 skills that synergized well. This gave infinite possibilities of character growth, while also allowing defined "meta" builds to emerge. This is EXACTLY what the current learning points system does. The beauty of the destiny board is you aren't capped on anything, but if you spend your learning points on everything you can you will run out quickly. This is not a flaw in SI's program, this is a flaw in us for not understanding how to focus our characters correctly. It's ok to cry a little again. Nobody is watching.
Now let's move on to HOW to focus our time and resources for maximum return. First we have to understand what restrictions we are dealing with. Here are the things we have to take into account when theorycrafting:
two of those are finite. You can only spend so much time on something, and you only have so many learning points. Theoretically you can be fed resources infinitely through the auction houses or guild organizations, but you can't get more time or more learning points.
Crafting(including refining) takes large amounts of resources and large amounts of learning points and relatively low amounts of time.
Fighting takes large amounts of time and small amounts of resources and learning points.
Gathering takes large amounts of time and small amounts of resources and learning points.
Trades such as husbandry, farming, and alchemy take relatively low amounts of each. Passive time doesn't count.
Since we can see how these interact and restrict each other, we can start building a GOOD character.
Time is the most important resource available, so we start by choosing to actively pursue fighting OR crafting. You can buy stuff to make crafting good, but you can't buy someone else to increase your fame for fighting or gathering. Since they take the most amount of time, pick one, not both. If you pick gathering, pick ONE THING to just gather the shit out of. Don't try to be walmart. Same goes for fighting. Pick one gear set up and start working towards it.
Learning points are finite, so crafting is also finite. Pick ONE THING to craft. Not refine and craft. Not one group of items to craft. ONE. THING. quarterstaffs, or leather hats, or Lumber planks. That's it. If you want to be the best nature staff crafter in the world you can't afford to use learning points on torches. You can't afford to craft the entire set of armor, so pick a piece and focus it.
Trades do take time and resources and learning points, but in a different way. If you want to farm or make mounts or potions, pick only one and focus it. I would recommend trades for someone focused on less lp intensive crafts like tools or offhands. The ones without multiple trees.
Now we have our system, and can build focused characters that compete in a real and effective way.
Please note that this is designed to choose what to ACTIVELY focus on. The beauty of the destiny board is that it doesn't hurt you to do other things passively. Take that skinning knife with you on fame grinds, just don't spend all your time being the skinner of wolves when your goal is to be the slayer of dragons. Want to plant crops to feed your horses? Great! Just don't spend learning points on it unless you want to roadblock your light boots crafting goal. If we learn how to build our characters correctly, the economy and general player progression as a whole will be better. Prices will stabilize in the ah, higher gear availability will skyrocket, gear use ability will skyrocket, and the game will be more diverse and interesting for everyone.
Thanks in advance for all your trolling and flame wars in the comments section! Please be sure to include arguments without thought or backing and snide remarks about my mother's moral character. Have a great day!
Albion Online Need some changes
I have a huge experience playing MMOs, Albion Online catches my attention but if the devs don't improve some things and change others, the game will die before his launch. (Look at the population of all cities, every week drops substantially)
So Albion claims to have no class system as well
The main difference between Albion Online und UO is now that in Albion Online you don´t have a system in which you can combine that much different aspecs of fighting to give yourself a tactical advantage against someone else with equal gear - and in no way you can "outskill" alone VS more than one player with equal gear.
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