Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Regarding the concentration of territories in alliances and the overall GvG unbalances

Hey everyone,

 

Lately we've been seeing a good bunch of complaints about GvGs, so I'd like to bring a new idea to deal with some of the issues around it (not my original concept, credits goes to a guildie of mine).

The issues:

- High concentration of territories on a handful of guilds;

 

- Very unbalanced GvG matches and the "ping pong" of guilds on resource territories;

 

- The whole town plot situation.

 

The proposed solutions:

- Remove negative defender bonus from the game.

 

- (THE ACTUAL IDEA) Add a system in which every guild or alliance has X (40 maybe?) positive defender bonus to spend on its territories. The guild or alliance chooses which of its territories will have positive defender bonus, and how many. The guild/alliance distributes the bonus freely (which can be removed by raiding and regenerate over time - there should also be some kind of cooldown to limit the re-distribution. Guilds wouldn't be allowed to redistribute bonus to a territory being attacked, of course).

 

Explanation:

- On the first idea: the ping pong of guilds on a territory creates a very unbalanced environment in which no real competitiveness exists. I've read again and again guilds trashtalking about how they played with -5 or -10 bonus and it was unfair. GvGs should be a the place of levelheaded PvP, but a virtual buff/debuff completely destroys that. More, the debuff allow guilds to "smartly" use it by losing a territory and taking back next without much effort. Removing negative bonus would implement a real competitive scenario and allow the actually better guild to win.

 

- On the second idea: guilds concentrate territories that are very hard or almost impossible to take due to a few reasons, namely:

a) They are good and should be rewarded for that. Nothing to argue here. Better guilds/alliances should win and have more territories. Working as intended.

b) Attacking routes are badly designed on a way it's almost impossible to reach certain territories/guilds protected by others.

c) High defender bonus of town plots make it very hard (specially in yellow zones against semi-competent guilds) to take. This means guilds that bought or stacked town plots early in the game have no concern of losing it. As consequence very few guilds have town plots.

 

Now, putting aside the reason "a", which is fair, reasons "b" and "c" should not be a factor on a competitive scenario. This new system I'm proposing would protect small guilds and their town plots/territories (which is, I believe, the intention of the DEVs with the defender bonus) and keep the territories of large guilds/alliances fighting more "volatile", susceptible to fair/balanced disputes. It'd also be a way to better spread the territories between guilds/alliances (specially town plots). This way small guilds would still have their territory protected by a defender bonus while giant alliances would depend on skill to defend theirs.

 

Changing the attacking routes or allowing guilds to "skip" a territory in order to attack another would also be a valid idea to complement the past one, but I'll try to keep it out as it is another discussion for perhaps another thread.

Related News
13
Jul

Should I Upgrade To Premium Status In Albion Online?

You may be tempted to look into upgrading your character to Premium Status. Sure saying your character is Premium Status sounds all kinds of epic, but it is actually worth it?

28
Sep

Can You Play Solo PVP In Albion Online?

The first thing we need to say is that if you are looking to buy Albion Online Silver Online. But the real point of today’s blog post is to talk about PVP in Albion Online!

10
Nov

Destiny Board

The Destiny Board seems to be the key I'm lacking knowledge of though, and was wondering if anyone knew some answers to these questions:

13
Dec

The Albion Online is pay to win

I come from a time where you would purchase a game, and then everyone is on an equal playing field. If you want to advance quickly, you play the game in a more efficient manor.

15
Nov

How you view albion online changes and possible suggestions that

As many may have predicted, the new learning point system is now not so helpful to the casual gamer. Before the change to learning points, they were seen as a roadblock for players who spent many hours a day playing the albion online

02
Jun

Some thoughts on albion online progression

There is a concept missing, how a player starting some time after launch can become viable or even can catch up.

Comment
Leave A Reply

Albionmall Top News

02
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

08
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!