Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Reply of developers regarding the Players' feedback

The team who creates new biomes and art is totally different from the people who write code and create new features or improve existing ones. Changing the game from just 1 biome to 5 biomes was a very long term process that will finally come to its conclusion with the next update.

 

The only current way to get enchanted gear is to craft an item using enchanted base resources. These are normal resources (iron, etc) found in the open world which have a "glow" around them.

Reply of developers regarding the Players

Now, enchanting with fragments will work like this: Say you have an unenchanted item, i.e. enchantment level 1. You can now use level 1 artifact fragments to upgrade that item to enchantment level 2. From there, you could use level 2 artifact fragments to turn it into enchantment level 3. And from there, with level 3 artifact fragments, turn it into enchantment level 4.

 

The number of fragments needed depends on the underlying item.

 

Balancing will likely be done in such a way that upgrading the enchantment level of an item via fragments is going to be less cost effective than creating an artifact and turning it into an artifact item.

 

The key game design reason for allowing enchantment of items via fragments is that it makes sure that artifact fragments are useful for you even if your current build does not use any artifacts.

 

The reasons for introducing the nametag "radar" are as follows:

1. equals the balance across different screen sizes and resolution settings

2. adds more strategy to PvP. With the current zoom-out and range of spells, the second you see another player, it's already too late to react. This can lead to really dull and pointless open world PvP.

3. Introduction of the nametag radar allows us to address this without having to nerf the range of certain cc spells and without making nerfs to certain engagement spells.

Note that Ultima Online used the same mechanic and it worked really well there.

 

For those of you that are concerned that "ganking is made to hard now" please try it out first.

 

Also note that we can easily adjust the range of nametag radar if it proofs to be too much during testing.

Related News
08
Oct

Albion Online Land Auction System

To make landownership in the game more engaging, we have changed how land is acquired and kept in the world of Albion.

11
Mar

A Fun Way To Farm Silver And Gold Easily In Albion Online

Look, we know that there is a million sites out there that claim to have the magic dust that will make getting Albion Online Gold or Albion Online Silver very easy.

23
Mar

How to get more silver in Albion Online

silver is a main albion online game currency. In other MMORPGs, gold can be obtained generally through killing monsters, crafting, and trading with other players. However, Albion Online offers more than that.

24
Aug

I suggested that instead of making albion gear able to be looted

Think of a match making system where you could either queue as a group or as a solo. Your matched against another team w/ people based upon a mean-average of items totals (So you're not queuing as a T4.2 going against T6.3s)

05
May

Provide some background information on the planned changes to the GvG system

The revised GvG system will largely be based on the current system, but with some significant improvements.

01
Dec

A Albion Online Guide on surviving solo gathering Part 2

A Albion Online Guide on surviving solo gathering Part 2

Comment
Leave A Reply

Albionmall Top News

22
Aug

albionmall:The Ancients from New World

01
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

07
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.