Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

The new Albion Online Learning Points system feels utterly pay-to-win to me

The New LP system is unfortunately turning me off from Albion - potentially for good. I’ve been on a sojourn from Albion for a while as I deal with a recent issue, and I’ve been thinking about the new LP system. For the first time since I started playing I see a change that will probably push me away from the game for good (I’ve been fairly active until now – for context I’m currently in 7.6 gear and am 6.6 in multiple weapons pre new LP system) and have multiple legendary founders accounts (I really want AO to succeed).

 

The new LP system feels utterly pay-to-win to me, and it completely takes away the “ooo” factor I currently get when I find someone in 6.6 or higher gear/weapons (I know, to each their own – but I’ve always enjoyed that in games – i.e. seeing people in cool high-level gear). The current players in 6.6/7.6/higher (pre new system) have had to navigate the world and level up, dealing with the risk of losing gear, ganks, etc. Now, imho, all that is trivialized with the new system.

One of the core parts of games that I love is the sense of accomplishment of getting stronger (whether that is via better gear or levels or whatever) based on your efforts. Something that is handed to you for doing nothing is detrimental to that sense of achieving something after you put effort into it… and thus turns me off. I like the idea of making it harder/more exciting to level rather than easier. If I didn't want any levelling I'd play something else.

 

While I recognize that it will still be faster to grind (and use the LP system) than just AFK the higher tiers of weapons/armor, the fact that you can AFK it puts a verysour taste in my mouth. I have an alt with months of AFK’d LP points, and while it has been fun taking up new weapons and armor from scratch up to ridiculous levels, it completely cheapens the game in my opinion. Zero effort (other than $ and being AFK) that can yield incredibly powerful characters overnight with the new system, in a hardcore pvp game where gear tiers are huge… Well, this new system seems to break what I assumed was a foundational design principle of the game.

 

That being said, it makes financial sense for AO to find a mechanism to keep people paying premium (even if they aren’t playing the game), and the new LP system accomplishes that. It actually goes further than that and it incentivizes people to have multiple characters with premium so you can have crafting alts, healer alts, tank alts, whatever.

 

I don’t see the new system being removed unless an alternative approach can be found which can make AO more $ while at the same time not giving away unfair advantages (many f2p games go with cosmetics/vanity items to make $ and I’m surprised AO hasn’t tried that).

 

So, does anyone have any ideas of how AO can encourage people to keep premium (even if they aren’t actively playing still), while at the same time not making it pay-to-win (without any effort)?

 

I personally still like the idea of implementing a cap on how high you can use this new instant LP – i.e. if you put a cap in place to 6.3 gear (or less), then that would still give people the chance to dump lp into many varying abilities, without letting them go into the ridiculous (8.3+) levels. Not a solution to the question I posed, but at least something which I would prefer more.

 

I belived that the previous lp system worked fine, it obligated you to keep buying premium to avoid unnecesary grinding. But I bet that the best thing to do its to eliminate the lp system, and make premium just to get more exp, albion online silver, or be able to buy cosmetic things with albion gold only avaible for premium users.

 

I agree that it is essentially 'pay 2 win' but anyone that is out grinding right now already has premium or should have enough ao silver if they're farming intelligently to pay for premium. The only thing this really changes it that it allows people who can't play as often to stay pvp-viable against people who are able to invest more time. I don't think that's an issue because the more people that can participate in pvp, the healthier the population of the game is going to be.

 

What I think they should change is just not allow the LP to be spent on Gear/Weapons, but rather secondary skills such as crafting/refining/harvesting. It would be healthy for the economy to have more people able to make things, and honestly crafting/harvesting/refining is one of the most tedious things to do in the game.

Related News
12
May

Albion Online - What should monster's drop?

What else they could drop besides silver and some suplement crafting material? Or are current drops good enough?

18
Feb

Encouragement-- for those concerned about the Wipe

focus on the best parts the most fun parts of the game, not everything is about items and progress and Albion Online Silver, -such as focus on the thrill of pking, focus on the risk the reward- that feeling of adrenaline- of danger

25
Jun

The albion online guild management tools needs to be improved significantly

you can just cancel an order on the auction to store items so why not have a guild bank and eliminate the auction house storage and use the auction house for finished products or in extreme cases surplus resources.

28
Jun

AlbionMall 2016 Review

AlbionMall has live customer service chat 24 hours a day, every day. They are trained to help you through an entire transaction, from finding what you need to making sure your purchase is delivered.

10
Jun

How to Avoid Getting Ban for Buying Albion Online Gold

What can you do to enjoy the game without boring farm? Here is an option, fast and easy. Just buy some Albion Gold. If you are worried about getting ban by trading Gold, then you don't have to.

25
Jun

I would suggest modifying the current Albion Gold exchange system

Now, the reworked yellow and red zones would not interact well with territory ownership due to the crime and reputation system.

Comment
Leave A Reply

Albionmall Top News

02
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

08
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!