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This has the same effect as many games before Albion Online where traveling is simplified

Immersion killer, kills the regional markets (and just makes selling goods extra steps at minimal cost), and is just counter productive to a 'sandbox' open world feeling. With the recent opening up of fast travel and the future changes to cost you're just creating a silver sink but also a huge convenience that removes the need for transporting items between towns. The entire fast travel bit just adds a layer of nonsense that fights Quality of Life without adding anything, and instead in fact takes away from immersion and the need to travel. With most zones being a brief few minutes from any fast travel town what's the point of all the in between maps? Let me illustrate a little better.

 

The regional market feature becomes a nonsensical, instead of making a region unique instead you essentially have sellers loading up and traveling around to dump goods on different AHs and the charge for fast traveling is essentially just carried on to the buyer. Let's ignore the fact it's annoying as hell to sell 50 sickles listing them one at a time, but with this fast travel a player simply loads up and goes to different areas to list their goods. Why even have regional markets when they're all connected by a brief loading page. You may as well have a game wide Auction House if fast travel remains the same. It just begs for a Quality of Life improvement. You could still have the same effect if instead you made a game wide Auction House and simply added tax to buying items that weren't directly listed in your region, this vastly improved QoL for players looking to sell their goods and players seeking to buy goods. As it stands you just have a silly silver sink that only gradually needs to be tweaked as silver inflation rises and an annoyance to need to travel to many towns that look identical and list and look to buy the same item repeatedly.

 

I don't think it needs much elaboration on how fast travel takes away from immersion. This has the same effect as many games before Albion Online where traveling is simplified. It makes the game more and more convenient but without truly adding depth, it simply makes the game a "theme park" because you're traveling instantly to where you need to be to participate in what you want to without needing to first make real decisions. Deciding where to base your guild shouldn't just be an inconvenience/convenience tax. It should truly be where you're deciding to plant your feet. Removing fast travel makes these decisions powerful and real. It causes a need to be nearby that area or if you're traveling far away it makes that decision equally important. You won't be available to your allies by simply traveling to the next nearby city (which is always only a brief minute away).

 

Fast travel needs a huge tweak. Removed completely and if the need really arises for long range teleportation make it a group effort. Make it a PvP area where you'd need to establish a portal. Anything is better than this immersion killing fast travel. It nullifies so many things Albion Online is suppose to have going for it. The world becomes so much smaller and territory so much more insignificant.

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