Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

This is very much the premise of albion as well and alpha felt equally dangerous

I actually didn't play beta 1, last version of the game I played was earlier alpha, I've been hitting this final beta hard to get prepped for launch.

 

I think those post release additions need to be in game before launch as well and hope you test them during this beta. It will definitely add more excitement to the game, and I look forward to logging in and testing them when they're patched in.

A big concern is the concentration of players in green and yellow zones, too many of them and the rewards for them being far too great. There should be a tutorial/lowbie zone where you get the feel of the game, then are brought into the world to progress. The way risk / reward and maps are designed currently, it doesn't encourage new players to progress past yellow zones, if anything it punishes them due to the greatly increased risk but not greatly increased rewards of venturing beyond yellow.

 

In a lot of ways the current zone design reminds me of when Ultima Online introduced Trammel, a mirrored world where you couldn't pvp/steal from other players. It split the playerbase, gathering/crafting became boring grinds and pvp'ers didn't have people to murder or anti-pk.

 

the thing is its not forced content, it is THE content. Player interaction. In UO, there were no safe zones outside town, and you had a hard cap on skills, so a gatherer absolutely was limited in combat prowess vs a full fledged combat character. Because of this you made friends, enemies, experienced loss and sweet victories. You'd form guilds and protect territory for your friends.

 

This is very much the premise of albion as well, and alpha felt equally dangerous. Not to mention gatherers have the benefit of no skill hard cap like in UO, so they are capable of defending themselves more effectively, and you can load up on escape/mobility as an option as well.

 

As a Albion Online player you're inclined to do what's most effective, and right now there's far too many safe zones allowing players to progress. The risk vs reward between safe and pvp is off balance and leads to boring, safe progression that deters from a world that would otherwise be ripe with conflict, opportunity, and player interaction. Is a split population looking for different things from the game, so much like what killed UO.

 

Never read that casual vs hardcore post, looks like it was between early alpha and now, which I wasn't around for.

 

In that post Korn talks about the failures of Mortal Online and Darkfall because they were too hardcore. As someone who played both, and beta tested for mortal, I can tell you the reason wasn't because they were "hardcore".

 

Both games had amazing ideas on paper, but the devs had no idea how to execute. Both games were buggy beyond belief, easily hacked, and failed to deliver on a lot of things promised. They were just badly made games, and they did a terrible job and making mechanics fun. Everything was unreasonably grindy, slow, and easily exploited. There was ridiculously long walking/travel time, and you'd go super long periods without even seeing people because of how large the worlds were for the size of the playerbase. The more I talk about the reason they failed, the more it's sounding like the current state of Albion, and it has nothing to do with being "hardcore".

 

Early on I heard people reference Albion and comparing it to Ultima, yet in that post I don't see it mentioned. It's too bad, because early alpha definitely had that feel going for it. I guess it really was a philosophy change.

 

Instead, it puts EvE on a pedestal for an amazingly successful sandbox that it wants to emulate. Also, copying their plex system, their time based progression, their safe zones. This is just personal opinion, but I don't feel like those things are what makes EvE a good game. From my point of view, the thing that makes EvE successful is its complexity, strategy and strong team/corp play, it's called a spreadsheet simulator for a reason, some people really dig that gameplay.

 

So is Albion Online's target audience the EvE player? If so, I don't think any EvE player would ever leave for Albion. It would take a lot more depth and development to come close to EvE, and I just don't think the medieval fantasy genre is one that can compete in that arena like EvE can. If this beta is any indication, I worry about the audience existing at all, or at least staying.

 

I can tell you something though, if you made a good true sandbox like UO, there is a solid niche market that is looking for a game. Maybe Shards Online will succeed, and hopefully Crowfall for us old Shadowbane players, play to crush. Either way, I guess I'll wait things out and see if they get better. I hope the content patches come soon and we see those post launch goals hit final beta for a stronger launch.

Related News
09
Oct

Albion Online Land Auction System

To make landownership in the game more engaging, we have changed how land is acquired and kept in the world of Albion.

19
Dec

Albion Online beta will last most likely through all of 2017

A guild is just so much more fun in this game and always has been. Gathering is definitely possible solo though and many do so including myself.

19
Jul

Sandbox Interactive Are An Open Book Ahead Of Albion Online's Release

the game literally has launched as we are writing this (17th of July 2017) and something really cool happened and that was the developer, Sandbox Interactive took to their official Reddit page to help fans out.

01
Jul

I hope Albion Online will establish a really great success and a new game genre

Stay with www.AlbionMall.com for more Albion Online guides, gameplay tips and tricks, cheap Albion Online gold, items and power leveling service.

07
May

Albion Online Making Improvements To Hellgates

We highly recommend you stock up on some Albion Online Gold as the word on the street (well from the developers) is that some big changes are coming to the Hellgates in Albion Online.

23
Nov

Albion Online Closed Beta Under Way

Monday, November 23rd, 12:00 UTC marked the start of the official Albion Online Closed Beta. We are extremely excited to enter this next phase together with our great community of players.

Comment
Leave A Reply

Albionmall Top News

02
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

08
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!