Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

We're getting thoroughly pissed off about no-show GvG's

So we're getting thoroughly pissed off about no-show GvG's. We get a few per week both on attacks and defenses. I can understand not being able to field a group for a defense and giving up the territory, at least there is a reward for us being locked out and using out time to organize a fight. It's when we get attacked by zerg guilds 2-3 times a night and they are all no-shows. *cough* KDS *cough.* Of course we have to show up with our A-Team and get locked into that territory for 24 hours and there is no negative to stop the attacking guild from no-showing. We understand it's a legitimate tactic right now and they are using the system to their advantage. We can (and do) respect guilds that use the system in any way they can. This isn't a post to flame any guilds, it's just some idea's on how to curve the real problem.

We brain stormed in our Discord last night and here are some possible idea's to help the current issue with lock outs and no shows. This is simply brain storming, we would love for everyone to contribute in a CONSTRUCTIVE way instead of turning this post into a flame war please.

 

Add a time buffer (say, 5 minutes) before the GvG where players HAVE to be signed up and it locks the line up. If 1 team doesn't have a team of 5 signed up - they automatically forfeit the fight and the other guild WILL NOT receive lock outs on the players they signed up with.

 

If a guild no-shows while attacking - 5 random players from their roster will be selected and LOCKED OUT for 24 hours from further GvG's.

 

A variation of this was to port 5 random players from the attacking guild's roster into the gvg but they would likely sit in the tent and you would get the same result.

(From Current MOBAs) - Add some sort of deserter penalty for guilds that no show while attacking that doesn't allow them to launch ANY attacks for 24 hours (to match the lock out of our A-Team).

 

If an attacking guild no-shows - the defending team wins some sort of a bounty worth 10x (or what ever) more than the original attack cost. (Think damage deposit when you launch an attack. It costs 100,000 but you have to put down 1,100,000 in case you no show)

 

If you attack from a territory and no-show - the territory you launch the attack from will receive a -20 on top of the original -10 (-30 total)

 

Scrap the lock out idea completely. You have built a system revolving around gladiators, why limit our top teams and force us to recruit more players.

Related News
08
Aug

To my understanding albion online pay to win(P2W) works like this

The rest of the market will be completely unaffected. Because the albion gold in itself has absolutely no value ingame.

05
Sep

Open world PVP and it's ramifications much earlier in their albion experience

New players need to learn about open world pvp in albion and how to deal with it at a much earlier time in their game experince.

19
Jan

Albion Online - Sloppy’s Epic Siege System!

A clans battle-box contains 10% of all Albion Online silver farmed from monsters or dungeons

18
Nov

Write Reviews, Win Free Albion Online Gold

AlbionMall.com now offer opportunities to all our supporters to win free Albion Online Gold now.

15
Aug

Making Silver In Albion Online

Albion Online is not like other games where you can just go killing a ton of mobs to make your silver, it requires a bit more skill, working the market and trying to find your own specialty.

26
Aug

Opinion about albion online reputation system

Yellow zone pvp seems to have been brought along for the ride, due to the need to have a single consistent system that players can learn once and understand forever. I believe my problem was looking at the reputation purely through the lens of yellow zone pvp, which still seems to not benefit from the reputation system.

Comment
Leave A Reply

Albionmall Top News

02
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

08
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!