Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Why your spell descriptions need a rework

I am comparing the descriptions of the Force Field (FF) Spell on the Mage Cowl on the left with the Arcane Orb (AO) Spell on the Arcane Staff on the right.

 

If you compare both spell descriptions there seems to be an inconsistency with how spells are described and what kind of information and values are given to the player.

 

Lets look at a screenshot for reference:

Lets first look at the descriptions:

 

FF:

 

'Knocks all enemies around you away, dealing damage to them.

Cast time: 0s Cost: 0 Range: 0m Cooldown:

30s'

 

AO:

 

'Shoots a powerful sphere in the targeted

direction. On hitting an enemy it will remove all

buffs from them, and knock them 7.46m away,

dealing 131 damage.'

Energy Cost: 45

Cast time: instant

Range: 35m

Cooldown 15s

 

There are a lot of differences between those two descriptions of a spell that essentially does the same (knock peole away and do a little damage).

At first you don't really notice, but if you look closer this kind of stuff actually drives me nuts and shows how much polish Albion Online still needs.

 

First, the description of the AO is a lot more detailed, even to the second decimal. The longer description seems useful to a degree, because the AO is a failry complex spell, but '7.46m' seems like too much detail.

Either have it 7.5m or leave the value out completely. This should be easier to read - especially as players dont have a good grasp on how 'far' 7.46 actually is ingame.

 

Second, the AO details how much damage is dealt exactly (131), the FF skips this information. This is not only problematic, because you will likely never do 131 damage exactly, due to resistances, but also because this kind of information is ommitted in some spells and not in others (lack of consistency)

 

Third, the phrasing and the display of the other values of the spell are

 

a) not in the same order and

b) not consistent in their wording.

 

I am referring to the second row of information: Cast Time, Cost (Energy Cost), Range, Cooldown.

 

the FF has this order: cast time, cost, range , cd

the AO hast this order: cost, cast time, range, cd

 

The wording and display of the values is different aswell.

 

Both spells cast times are instant, but on FF it says: '0s' and on the AO it says 'instant'.

 

Fourth, the display of the values is different on both spells.

 

On the AO you have your info box and then, each in a new line, the different values from top to bottom.

On the FF you have them all added behind each other with no 'new line' between them.

 

My suggestion would be to come up with a standart naming / description template for spells for the future, so all spells & translations follow a design that is intentional and not different or inconsistent for each item.

 

Suggestion:

 

[lore] + [spell description] + [details of the spell]

 

Wether or not you display actual numbers within the [spell description] and / or only in the [details of the spell] is up for discussion, depending on how useful and accurate and hard values are for the player.

 

I know you are looking to hire an UI designer and all this will recieve a nice polish prior to release, but it could save some description rework (+ translation costs?) later down the road, if you do not have to redo the descriptions of spells and items, assuming you design a proper description template now.

 

Another inconsistency, that yet has nothing to do with the description of how things are worded in the tooltip - is the range of the knockback and the scaling of the distance with item power and tier of the item.

The AO knockback is far shorter than the FF knockback.

Related News
03
May

4 Reasons To Play Albion Online (July 2017)

Today we are sharing with you the reasons why Albion Online is awesome and why you should be hyped for its July 2017 release.

26
Aug

AlbionMall opinion about Offtank / Bruiser

I've been toying with a few different builds that offer a lot of what I think you are looking for. AlbionMall opinion about Offtank / Bruiser

20
Jan

Albion Online Money Making Guide

Gathering is one of the most basic money making techniques in Albion but it also one of the most effective. Gathering t7+ resources can net you some large sums of Albion Online silver.

21
Oct

In the albion current beta Learning Points was made too strong

As to Learning Points there is a drastic nerf that is going to be comming to it that will hopefully make the economy better.

25
Apr

I'd like to talk about albion what I think can improve

I will be putting some points that I think are subject to change, for better balance and dynamism in the game. Wanted opinions and assistance regarding to these ideas actually come to have some impact

25
Sep

Albion Online On Upgradable Islands

Albion Online Players had their own hideaways called „Private Islands“. They were a place where they can build houses and workshops, decorate and farm.

Comment
Leave A Reply

Albionmall Top News

02
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

08
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!