Work well with the open world sandbox feel of Albion
That invisible barrier around GvG territores...why is it necessary? As a player I would love to see a more dynamic territory defense introduced into the game world. By allowing player to build and upgrade defensive structures in a GvG territory. I mean come on...who really built that preexisting wall around that city plot...why not make it built and upgraded by the players?
What I mean by this is the ability to add defensive structures such as traps, walls, towers, and other defensive structures that would assist in the defense of a GvG territory. Currently the GvG system is based around a per-generated base. I think it would be nice if this base could be upgraded by the players using resources. For instance, instead of having a GvG territory off limits to all other players outside the guild except during the GvG fights, they could be more assailable to raids in between guild fights.
Perhaps after a guild conquers a GvG territory there would be a 6 hour window where only guild/alliance members could access this territory. During this time the occupying guild could build walls, towers, and other defensive structures such as a moat or drawbridge. Also these structures could have different tiers. For instance the intro level moat could simply be a ditch with a few spike traps to slow invading attackers while the highest tier moat could be a wide pool of water that leaves certain areas totally inaccessible.
I think the idea of opening up the guild territories for raids and attacks between GvG fights would add an exciting element to the game. Also, allowing a territory to be upgraded and built by the players would add an element of dynamic combat that can work well with the open world sandbox feel of Albion.
The vast majority of players play in the equivalent of Albion's green zone most of the time
we want to share our view on the topic of hardcore vs casual players in Sandbox MMORPG games, and present our vision on how to make Albion Online a great game that will be there for the long term.
For the betterment of the Albion Guild
Depending if you have decided to join a 'larger guild' most of these guilds will more than likely not only be a guild, but will almost always be joining and trying to make a super alliance
Albion PvE focused Guilds may be forced in to GvGs in order to control some territory
More Guilds would force more combat between more players as a whole across the whole game.
Albion Online Of Progression and Learning Points
In the Albion Online Alpha, the system worked in a way that for unlocking a new tier in the destiny board
Weapon Types vs Armor suggestion
I will say that my suggestion forks also with magic types: i.e fire magic will do more damage to cloth and less damage to plate, while ice magic will do less damage to leather and more to plate.
AlbionMall.com Emerges As Preferred Albion Online Gold Provider
AlbionMall is a leading online supplier of game currencies. The company provides all kinds of game currencies including Albion Online Silver, Albion Gold and many other items needed for leveling up in games.