You spent a long time working on the Learning Points system
Honestly at this point I say just remove Learning Points and in its place make it so Premium accounts gain 150% extra fame in everything they kill, gather, refine, and craft. This will keep a big incentive to have premium while keeping players from doing it all by just having the money to invest in multiple premium characters.
Once that is done obviously you want players to invest in albion online gold so tie gold into other things like the purchasing of a Guild Island and player island should always cost Albion Gold for the initial purchase but the upgrades would just be albion online silver. So a Player Island might cost 2500 Gold as it does now (if you don't have the 1 month premium) and a guild Island could cost something like 5000 Gold.
Trust me people will buy Guild islands and player islands and each time they decide to close one up and move they will have to invest in that albion online gold purchase again.
Now because you spent a long time working on the Learning Points system, instead of completely salvaging it then just do this as some others have suggested, Make Learning Points accumulate based on your center progression tree, (the one that unlocks capes, bags & horses). So at each Tier in that tree the player recieves X number of Learning Points that can be used anywhere on the board as a grind relief. They would be limited in supply and since they accumulate solely by grinding fame there is not really much of a benefit to doing it with a bunch of alts. I mean sure you could get a tad progression boost by maxing out multiple alts but at the high cost of paying for the premium for each character and doing a lot of grinding on each character.
Albion Online State of the Game - October
With our Closed Beta launching on the 23rd of November, we want to show you what we have been working on over the past month for you to enjoy – for example the Laborer system.
This is very much the premise of albion as well and alpha felt equally dangerous
As a Albion Online player you're inclined to do what's most effective, and right now there's far too many safe zones allowing players to progress.
Albion Online Balancing issue
Bow rain of arrows was repeatable and did descent dmg, but wasn't the best in game. The issue that has been fixed and toned down was the bows mobility
Please Fix Albion Online War camps in this new beta test
Now imagine if they had to pay 15-30 million a day. I think they would rather fight the GvGs. On the other side 1-2 million Albion Online Silver is not a lot to ask a guild to pay in the current economy.
Valuable Insight on Albion Online as Whole
I've only been in beta for a few weeks now but progressed pretty quick, and I'm a seasoned and skilled enough gamer/PvPer thats been playing MMO's and other games for so long I feel comfortable giving some feedback now in hopes it will be heard.
Changes that would improve Albion Online play imo
scale up the monsters baised on zone. redzones should be t6 monsters and black zones should be t7. also there should be an alter where the boss spawns that has a 1-2 minute channel.